Friday, December 14, 2018
Deer Fur Texture
On request of a team member I used the simple method of painting a fur stencil onto the wolf model to create a fur effect that looked good in unreal.
Wolf used for production
This is the final version of the wolf with thick fur around his neck that was used in the film. I will continue to experiment with a few other methods, but this was what worked best in Unreal Engine.
-I painted the base colours in Substance Painter and created a material in unreal for that, which was applied to the wolf.
-A separate material was created for the eyes, mouth and teeth (textures were mapped onto a texture atlas) and these were applied to the second texture slot.
-The furry neck was created as a separate object with planes and the textures I created in photoshop were used to make a fur material - which included a wind node to give the effect of movement.
Particle Effect Experiments
One other method I tried was to create a particle system but swap in the fur planes rather than the hair, although this worked functionally, it was too difficult to control the placement of the fur.
When I brought it into Unreal engine, the fur looked blocky and not quite right, even though an issue with transparency I had run into was resolved.
I worked through a sample workflow of bringing the texture into a plane and adding normal, specular and roughness maps. This helped and I did get a good effect, but when I repeated this on the wolf, it worked on only some parts and in other parts I was still ending up with a blocky effect.
Image_test with normal, specular and roughness maps - nice effect on its own but did not work added to the model
Some of the attempts along the way
Final map with custom fur brushes
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