This is the final version of the wolf with thick fur around his neck that was used in the film. I will continue to experiment with a few other methods, but this was what worked best in Unreal Engine.
-I painted the base colours in Substance Painter and created a material in unreal for that, which was applied to the wolf.
-A separate material was created for the eyes, mouth and teeth (textures were mapped onto a texture atlas) and these were applied to the second texture slot.
-The furry neck was created as a separate object with planes and the textures I created in photoshop were used to make a fur material - which included a wind node to give the effect of movement.
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