When I brought it into Unreal engine, the fur looked blocky and not quite right, even though an issue with transparency I had run into was resolved.
I worked through a sample workflow of bringing the texture into a plane and adding normal, specular and roughness maps. This helped and I did get a good effect, but when I repeated this on the wolf, it worked on only some parts and in other parts I was still ending up with a blocky effect.
Image_test with normal, specular and roughness maps - nice effect on its own but did not work added to the model
Some of the attempts along the way
Final map with custom fur brushes
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